Press n or j to go to the next uncovered block, b, p or k for the previous block.
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export const EACH_INDEX_REACTIVE = 1 << 1;
export const EACH_KEYED = 1 << 2;
/** See EachBlock interface metadata.is_controlled for an explanation what this is */
export const EACH_IS_CONTROLLED = 1 << 3;
export const EACH_IS_ANIMATED = 1 << 4;
export const EACH_IS_STRICT_EQUALS = 1 << 6;
export const PROPS_IS_IMMUTABLE = 1;
export const PROPS_IS_RUNES = 1 << 1;
export const PROPS_IS_UPDATED = 1 << 2;
export const PROPS_IS_LAZY_INITIAL = 1 << 3;
export const TRANSITION_IN = 1;
export const TRANSITION_OUT = 1 << 1;
export const TRANSITION_GLOBAL = 1 << 2;
export const TEMPLATE_FRAGMENT = 1;
export const TEMPLATE_USE_IMPORT_NODE = 1 << 1;
export const HYDRATION_START = '[';
/** used to indicate that an `{:else}...` block was rendered */
export const HYDRATION_START_ELSE = '[!';
export const HYDRATION_END = ']';
export const HYDRATION_ERROR = {};
export const ELEMENT_IS_NAMESPACED = 1;
export const ELEMENT_PRESERVE_ATTRIBUTE_CASE = 1 << 1;
export const UNINITIALIZED = Symbol();
// Dev-time component properties
export const FILENAME = Symbol('filename');
export const HMR = Symbol('hmr');
/** List of elements that require raw contents and should not have SSR comments put in them */
export const RawTextElements = ['textarea', 'script', 'style', 'title'];
/** List of Element events that will be delegated */
export const DelegatedEvents = [
'beforeinput',
'click',
'change',
'dblclick',
'contextmenu',
'focusin',
'focusout',
'input',
'keydown',
'keyup',
'mousedown',
'mousemove',
'mouseout',
'mouseover',
'mouseup',
'pointerdown',
'pointermove',
'pointerout',
'pointerover',
'pointerup',
'touchend',
'touchmove',
'touchstart'
];
/** List of Element events that will be delegated and are passive */
export const PassiveDelegatedEvents = ['touchstart', 'touchmove', 'touchend'];
/**
* @type {Record<string, string>}
* List of attribute names that should be aliased to their property names
* because they behave differently between setting them as an attribute and
* setting them as a property.
*/
export const AttributeAliases = {
// no `class: 'className'` because we handle that separately
formnovalidate: 'formNoValidate',
ismap: 'isMap',
nomodule: 'noModule',
playsinline: 'playsInline',
readonly: 'readOnly'
};
/**
* Attributes that are boolean, i.e. they are present or not present.
*/
export const DOMBooleanAttributes = [
'allowfullscreen',
'async',
'autofocus',
'autoplay',
'checked',
'controls',
'default',
'disabled',
'formnovalidate',
'hidden',
'indeterminate',
'ismap',
'loop',
'multiple',
'muted',
'nomodule',
'novalidate',
'open',
'playsinline',
'readonly',
'required',
'reversed',
'seamless',
'selected',
'webkitdirectory'
];
export const namespace_svg = 'http://www.w3.org/2000/svg';
export const namespace_mathml = 'http://www.w3.org/1998/Math/MathML';
// we use a list of ignorable runtime warnings because not every runtime warning
// can be ignored and we want to keep the validation for svelte-ignore in place
export const IGNORABLE_RUNTIME_WARNINGS = /** @type {const} */ ([
'state_snapshot_uncloneable',
'binding_property_non_reactive',
'hydration_attribute_changed',
'hydration_html_changed',
'ownership_invalid_binding',
'ownership_invalid_mutation'
]);
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